And of course, I'm sure there are other uses you can think of that you could implement into your own productions. Let's make sure that our expansion is set to zero. Learning 2D Character animation in After Effects with the two most important techniques is an asset for everyone who wants to work in After Effects. Go in there. Bring that one up and you can select two points at once by clicking and holding and shift and then clicking on the second point in this case, I could bring it up. And in fact, people, I don't even need to move that part just a little bit like this. Designing Your Character: you start off with this course, I'm on my iPad and I want to show you how we designed this character when it comes to designing your own characters and setting them up with the puppet pin tool in after effects , you do have some leeway. Use it to make highly customized controllers for puppet pins, shape layer path … Not as bent, so it's kind of like this now. In this course you will learn the process of rigging and animating a character using the Puppet Pin Tool in After Effects. PuppetTools 3 is an easy to use rigging tool for After Effects that will save you hours of work. If you want to auto tag here, we just need to make sure we have our arms and legs separated from the body. From what we just set up, come down here where you think the knee should be at another pin, and then you can decide. OK, That way we have an extra second of animation at the end just to sort of show off what's gone on here. So we'll double click on body double, click on heads and then here. If you hold down your mouse button, you'll find that there are variations of the public pin tool and we will get to those. I can come in here and just zoom in and I'll click once at the shoulder. Animation will also explore the puppet pin options so that you understand how this ring process works and will also go into the differences between creating one mesh versus multiple. I don't think the leg has any movement as well as the other limbs, but I believe the body does. I'll leave it there. That's looking a little bit better. Import kind is currently set to composition, retain layer sizes, and that is what we want. We could go to photo shop and group the layers and save it. I have a few animation projects I currently have my hands in. But this is looking better than it. Use it to make highly customized controllers for puppet pins, shape layer path points and just about anything else. To make the rigging process easier and more versatile in After Effects, we’ve introduced the Structures which are very similar to bones or joints in 3D softwares. So that way, we have a default standing position to start with. And if we were to come back here, just collapsed this. By looking at this, I know for sure I'll probably be adjusting the timing, but for now, we're just gonna go with this. It's right there. And while also doing this, I might make the landing a little bit more abrupt for his feet. I'm just going to establish some keys really quick for the front and back arms. I'm working off of 03 puppet pin ringed AP, and I'm inside of after effects. But I want to do now is start building the animation with this rig. So now you have all of these main areas group together, the body front leg from arm, back, leg and back arm, and that's going to make setting up separate meshes easier, which is what we're going to do in the next video. To see your character move you need to be in Record mode. And in order to set up pins or to establish a puppet mesh, you can come up here and find the puppet pin tool. Learning 2D Character animation in After Effects with the two most important techniques is an asset for everyone who wants to work in After Effects. It's making it more smooth now. We have more time for him toe fall through the air as he does this thing. Given how this animation looks, I'm not quite satisfied with the jump here. Polishing the Animation: for this video I'm working off of 09 puppet pin rigging dot e p Feel free to open up this file. Rig and animate 2D characters using the base Puppet Pin Tool, AWS Certified Solutions Architect - Associate, Students who want to learn character animation, Animators looking to add new tricks to their workflow. Further Animation Polishing: for this video I'm working off of 11 puppet pin rigging dot e p. Feel free to open up this file. So if we come back, so if I come back to zero and play it, you can see it looks like that Now I'll probably end up speeding it up and adjusting it as we go, but it is the start of our animation. Rig is in blue because right now we are in Rig mode. I could move that one, this one and that one, and you can see we could already start to make some changes. When he lands, I'm going to bring the arms up a little bit, so they're right there. We're now going to finish up by exporting out this animation. So just come back here. You can reference this if you want on your own time, and that's all there is to it. You can just go in and easily make your corrections, so it kind of looks more like that. Several animation plugins take advantage of it, giving you a leg up when it comes time to learn new tools. It’s all about Puppeteering a character and/or rigging graphics. But it's not that. 12 soldiers keep at that, and then we can adjust later needed. So if we kind of page up and down, we can see what this looks like. We'll see. But once you're good here, you can click. So you kind of have this going on right here. Kind of does a little bit of wobble, but let's see how it looks in motion. Of course, it just depends on your animation style. Now I can come back here to the scene and try it out. That and then move over here to the body. It doesn't matter where I move. If you hit the tilde key again, we can come back and see the whole application once again and you can see he's back in that starting position. Get tips for using the Puppet tool, including how to create a sense of depth in your animations and fix glitches with Starch pins. That's looking better, so I'm pretty happy with this now again, I could spend more time on this. There we are. Click on that and We're just going to bring it up like so bring up the elbow and kind of bring it over like that. So what I might do here just look at this again is I might just make some other timing adjustments here and just making sure you know where I met. We have something to work with, and once you have it on your project panel, I can just click and drag and bring it below Chad on the scene composition, and we now have a background established. So now we have some other things you want to work with, such as the arms. I hope you found this helpful and I'll see you next time. Will add one here to the neck. Because if you're expansion and I'm going to go into negatives now, for the expansion starts to intersect with the original art, you can probably see here it's doing. Now the compositions are essentially your groups from photo shop or, in this case, procreate. Using After Effect's Puppet Pin Tool, we can animate our own characters in a highly organic, natural squash-and-stretch style, and even record our character's movements in realtime while syncing the movements to a soundtrack, all in After Effects. When it comes to animating rigs in after effects Ultimately, what I want to do here is just set up the scene so that it's ready for animation, and we already have our compositions established. So far, we have something that looks like this again. So for now, I'm just going to use the public pin tool. Peter Arumugam of Move Shapes shows you how to animate a colorful fish in After Effects. But let's begin by designing an animation within this composition, the first thing I want to do is reset the puppet pins that are currently active. And let's just come in and bring this back now. I actually last year did a full production just using this tool to animate my characters and only the link for that in the description, if you which to check that out. We can go in and choose the format. how to create a templete limb to use for your future charaters. OK, so now front arm has been established, we can move down and he wants to work with front foot in front leg. Throughout the course we will be importing a PSD file, grouping layers, applying pins, and creating a simple animation. More specifically, main topics for this course include: Importing multi-Layer assets in After Effects, Assembling main body parts into compositions, Adjusting Expansion and Density for puppet meshes. It’s all about Puppeteering a character and/or rigging graphics. We just have one. Let's just jump once again to 12 frames in so to 12. I'll tap on procreate to go inside and here in my gallery. And here all I want to do is create a new project. So that way you can access this file and we'll just name it. We can start animating. First put in the starting pose, which is a bent pose. Then we have the back legs, which will follow. So there are some considerations to make. So be sure to check out this file if you want to see the final result and in the next video , all wrap up with my final thoughts. So there you go. He loops the tail swish and body movement with a loopOut expression, and then he attaches the fish to a … Since you don't really have any constraints here, you'll have to be careful. High bit rate and I can come in here and we're going to export this out really quick. So he kind of goes from the standing position and then going to go up like this, and then we're gonna have him settle back down. The public pin tool has a lot of uses, and essentially you can place pins down on a layer, which will then allow you to morph the layer as if it worry piece of clay. Now, if we come in here, you can see they're all currently visible. When using the selection tool, you won't see the mesh. New members: get your first 7 days of Skillshare Premium for free! 5. ... Puppet Pin Rigging in After Effects … And if I were doing my own production where I wasn't on a time limited, so to speak, because with these tutorials, I really am on a time limit. This tutorial/course is created by Louay Zambarakji. And in the end, it's probably just not going to work very well for you. It's gonna do some basic things like this. And if you come back here to the scene, you can see it offsets a little bit because we changed the composition. It's looking pretty good the way this still not my favorite thing in the world, not quite sure. And so when you create your puppets, be sure that you have all phases visible. You have the body, your back leg and the foot that goes along with that, as well as your back, arm and hands and then some hair. I find it easier to bring the anchor point so that it is where the feet are so right about here. If you want to add one or two pins to the leg here or the foot, you could establish the toes and the heel separate. The tool has a lot of uses, and so when it comes to setting up in designing characters, you can do that. Lastly, he reviews puppet behaviors for smoothing and transforming character motion, and shows how to refine, edit, and export recordings. When the body kind of comes out like this, the arm isn't really doing what it should in order to compensate for that Now we could just adjust the body so it doesn't do that, or we can come in here and make an adjustment to the arm to see if that helps. That way I know exactly what's going on Now I'm going to advance to two seconds in, and here is where the next animation will start. Solved: Hi, I'm trying to rig a layer in After Effects with the Puppet Tool to give it a bouncy movement However, the puppet tool interprets each segment of - 10894469. cancel. OK, so here in the project panel, you're going to find a composition along with some layers. Move down here, we can add one. Let me find one. And I can come up here to the front leg and we'll do the same thing. Set up an IK system in 1 click. I'm just gonna zoom out. Okay, so make sure your expansion is set to zero and we'll start with a density of around 10. We could also save it to Dropbox to iCloud files. So right there, let's come over here and grab the puppet pins for the arms here on 16 frames. I'm just going to collapse the effects on front arm and then go down to front leg once again, start at the top, and you should still have your expansion in density settings. Puppet Pin Rigging in After Effects. Animating the Wave: for this video I'm working off of 08 puppet pin rigging dot e p. Feel free to open up this file. If you're on Windows to import and here in the exercise files, I'll locate that rig. So now everything is back to where it needs to be for this animation. So now, once you're satisfied, you can come up here to your composition option under your file menu, and then shoes add to adobe media encoder Que This will launch adobe Media encoder and then you can export out the video using all the options within Adobe Media encoder. He should probably over extend a little bit, so we'll have him kind of go up like this and then we'll have him kind of go back to default afterwards. I feel like I could do something with the arms as well. So now if we back up and take a look at this, you can see that this is what we currently have. After we've planted are pins on the character, we can start animating well. So for the front arm here on frame six, I'll try to come out like that. The teacher's recommendation is shown until at least 5 student responses are collected. 01 chad start dot psd and you can go ahead and click open. And then you can use your position to bring it back more to center. We can, of course, include the head. The public pin tool has a lot of uses, and essentially you can place pins down on a layer, which will then allow you to morph the layer as if it worry piece of clay. Throughout the course we will be importing a PSD file, grouping layers, applying pins, and creating a simple animation. There are issues, but we will correct those as we move along here. So you have that now in that front arm is looking better, so now we can come in here and work with the wave really quick. There we go. Using the bone and controller features of the Duik script, I'm able to create a organic moving cable that is easy to animate. So I'm going to jump back here to the Chad jump animation. The body. Films.. 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