A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The composition of each division is specified by its division template. Base time to research . SPGs will always concentrate attacks better than equivalent tech line artillery. If you are good at micro, go left side grand battle plan, if you are not go superior firepower. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. And air attack. Classic INF build is great all-around thing and theres is no point in changing it. This is an especially strong, non-armored unit against forts since ART gets a 10% anti-fort bonus. 6. share. While the 14-4 lands with 11+40.4 = 51.4 attacks. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. This is a good general template, but against Germany you could add support anti tank, which would help a fair bit. Delta. Let me count the ways. The CSA gets any tech that USA has fully researched when it breaks away, so to be as gamey as possible, research all your techs until you are 1 day from finishing them, and then switch to another. RART is expensive, but it adds about 10% soft attack with full doctrine. Unpierced armor gives +40% average org damage dealt and -50% org and strength damage taken. ? Key Features of Nitro PDF Pro 10 Crack: You can easily Edit images insert, resize, rotate, crop, flip, replace, arrange, delete, and extract. And they provide more armor than SPGs. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/hoi4/comments/hm9bi2/new_144_replacement_88/. Is this any good? Not an artillery doctrine. Best division layout for Superior Firepower Doctrine? Make sure to always keep division designs with a multiple of 80 1 2 4 8 10 20 40 80 etc so you can always have the highest amount of divisions possible participating … All following doctrines researches have 382 days. Note, this is far from the best assault division. Both of these doctrines are at or near the very end of their trees, thus your recon value is usually equal to your recon batallion's level with values between 1 and 7 with an … Yet, these divisions had a very high amount of manpower, depending on the setup between 18000 to 21000 men, thus even outnumbering the German division by far. Industry (concentrated – not much land) Land Doctrine (mobile … If you're defending against tanks, the soft attack does nothing, while the lost org and defense mean you break faster and worse hp ratios means it costs more production and manpower when it inevitably takes strength damage. This has made superior firepower the most ideal doctorine for a infantry heavy army. Aerial warfare. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Meaning that against our 5-0, it will land (11+20)*1.4 = 43.4 attacks. All other research speed modifiers are added to this. That's double the combined total of the pair of 7-2. 7/2 and 14/4 are outright weak. Thats the general consensus on the best possible template, although there have been arguments over the heavy tank however, some stating that a heavy tank destroyer is far superior. Best division layout for Superior Firepower Doctrine? Armia Pomorze in Danzig covering the Polish Corridor 1.1. Or even more if you spend xp on the gun. 3 years ago. 2 with 20 from 2 provinces better than one with 40 from one province. (You didn't actually take SF, that should be 114.8 attacks with just the opening tech. Attacks above enemy defense deal 4x damage of those below. For a primary offense infantry division to take advantage of SF doctrine, I'd go with 14/4 with ART, ENG, and RART (when available). And since they're only 1 width apiece, they provide not insignificant soft attack per width. Infantry get more org and better hp ratios. The savings that simply having the armor bonus provide are difficult to overstate. Even MBTs provide more attacks per width at higher techs than artillery do, though lower than SPGs. Español - Latinoamérica (Spanish - Latin America). Focus on doing damage, hard attack and soft attack. It has 160 soft attack. Land Doctrine (Superior Firepower – see my recommended military tactics below) Infantry equipment and support companies (engineer and recon companies very useful) Division Templates: This is a new feature I’ve added to my HOI4 nation guides, which will be updated onto my previous guides on the Soviet Union and German Reich. But there's only so much you can do with a single support company. This doctrine is all about damage. This can e… Heavy fighters and tactical bombers are incredibly useful for Japan, not only as Kamikazes but as ground attack vehicles in the large airzones of Asia. You get decent soft attack (221) to go along with decent enough defense, especially considering that you'll have an armor advantage against more infantry as well as 27% hardness. It will only cripple You. They are too much in the middle. You lose org, defense, and hp ratios for some soft attack. And they provide armor. Even when Superior Firepower comes to play - leave those 5 brigade INFs alone. Naval technology: 1.8 Research technologies that unlock new ship types and classes, as well as submarine and improve transports for … And while the upfront cost is greater, it actually costs you less overall due to the reduced damage you will be taking because of the increased breakthrough and hardness, as well as the armor bonus and more hp. Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.The Democratic path of the National Focus Tree ends with Scientist Haven. Press J to jump to the feed. Why? This doctrine offers a more well rounded collection of buffs and improvements. It's more expensive (about 1800 MIC), but packs a punch with 495 soft attack (also assuming 1940 doctrine). I can never seem to break thru. Superior Firepower is a tank doctrine. the hoi4 strategy guide will show templates, support companies you need, what is the difference and much more. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). Superior Firepower. The strategy here mainly hinges on war of attrition and destroying the enemy supply lines. It is only affected by 2 things: whether you have support battalions & whether you have Shock&Awe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. Initial costs are misleading. As CorpseFool pointed out to me, SPAA didn't get their +50% soft attack commented out the way all the rest of the armor variants did, back when soft attacks got nerfed in 1.5. What about it? There is no single ideal template as the ideal division varies based on what you're fighting, where you're fighting and what your doctrine is. Higher attacks contribute to battles being over sooner, causing you to take fewer losses. You're going to want more than one template. Not some few additional attacks. The ideal template will be 6/7 MOT, 2 LSPART and 1 LTD for speed, like a motorized version of leg infantry. And is cheaper. Artillery make you even worse at dealing with tanks than infantry are. Concentration of attacks is key for attacking. Vst and au and rewire support. Understand the generations of divisions, from early to late war, in HOI4. Two 7-2s will land with 11+1.92 = 12.92 attacks each, or 25.84 attacks total. 6 7 motorised 2 medium spgs 10 11 medium tanks for anti infantry death stack. National focus tree for turkey. I'm looking to save manpower too. You lose less actual production with SPGs and MBTs than you do with artillery. Edit: You could also decolonise and use colonial 40-width pure infantry templates. Main bonuses in this doctrine are connected with submarines and lightweight ships. Then I would recommend three different infantry designs: (1) Light Infantry - 10INF + Support ART Sum of: \n 7. So this is the first blow for this shooter. Sum of: "All frontline battalions" does not include any form of artillery. It would land 9.45*1.4 = 13.23 attacks against the 5-0. What soft of diviosn templates and tatics do you perform? All this assumes your opponent is using purely soft divisions. Combining the two above points we get 19-1. Is this any good? 1. Or more if you upgrade the gun. They wont get much better and supplying more than 100 5-brigade units is a lot easier than 100 6-brigades ones. Though not as much of those last two as TDs. Division templates can be created and modified by the player using spending army experience. Shock and Awe may give +10% soft attack to artillery, but it's worse than Airland Battle which gives +10% soft attack and +20% hard attack to MBTs and SPGs. The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. It is pure garbage and this time I'm not being facetious. The division template system is one of the key mechanics of Hearts of Iron IV. How does 7-2 deal with tanks? This template has a combat width of 44 however, so you will need a field marshal with the 'offensive doctrine' trait to lower the width down to 40. Width-40 division templates have a way better ratio of supply-equipment-per-front-line-batallion and, due to having more fire-power bundled in a single unit and the soft attack versus defence mechanics, they perform superior when attacking other "soft" divisions with less width because they stack up huge amounts of soft attack more often than a larger number of … All rights reserved. Focus on both you hard attack and soft attack damage output with this doctrine. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. Final Tips To summarise, the Soviet Union in Hearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Note that these artillery battalions were equipped with 75mm guns, thus having far less firepower than all other nations. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Offensive and defensive … Why Semi-mot? Not as many attacks as the 14-4, but can continue fighting for longer and take less damage because of its higher org, breakthrough, hardness, and armor. Division templates can be created and modified by the player using spending army Some people suggest two infantry platoons and two artillery, with some support companies on the side. Faster to build, easier to supply, better terrain bonuses … I use this one but I feel like I'm always bogged down when fighting Germany. But I say it for a reason. With 1940 tech, this division will give you base 411 soft attack at a cost of about 1600 MIC, which is about twice what a 10/0 division costs. Hover over a command in the table to view detailed argument-related help. I'm looking to save manpower too. Yayınlanma Tarihi: 5 ay önce; today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4 tutorial or hoi4 guide to make the best tank division template based on your hoi4 strategy. Hoi4 Resource Gain Efficiency Superior Firepower. Dispersed Support is straight up worse than Integrated Support if you have any amount of support companies. Not an artillery doctrine. Some people suggest two infantry platoons and two artillery, with some support companies on the side. I looked up forums for the best division layout in an atempt to save manpower, however I didn't really find a satisfactory answer. But I only recommend doing this for … They don't provide very many attacks per width. However, the army was almost entirely composed of infantry divisions, and attached brigadeswere sparse. Shock and Awe may give +10% soft attack to artillery, but it's worse than Airland Battle which gives +10% soft attack and +20% … ... Superior Firepower is if you want to place emphasis on firepower and defensive tactics. I have used only the opener and no other techs for all of the following). A 9-1 inf-HT1 has 94.5 soft attack. 40 will also work but not as consistently as 20. And they also provide a load of breakthrough, hard attack and piercing. Artillery are bad and you should feel bad for using them. Thread starter Secret Master; Start date Aug 8, 2016; Menu Crusader Kings III Available Now! Report Save. Recommended Division Templates. Attack concentration is king. Airland Battle SHSPAA with medium designer get over 20.5 attacks per width. I like those for defense, or I'll trade the engineers for recon if I'm attacking. Flags small.zip. Advisors may now jockey for … Also with more individual divisions you can have more space for support divisions. It's paying more to be worse at defense than 10-0. One of the most used focuses in multiplayer. Finally, I use a 7 MOT/2 LSPART2 division (with upgraded armor) to complement my armored divisions (i.e., follow behind them to help secure the supply lines) during an encirclement. (11+44.36)*1.4 = 77.504 attacks land. If you're defending against infantry, you don't need the extra attacks, you were going to win anyway. Really to maximize Superior Firepower (and Integrated Support in particular), you want both the ART and RART to maximize soft attack. Don't say support AT. The first doctrine research has a base time to research of 191 days. For research, go for the basics: industry, light tank II (MUST), infantry weapons, artillery and superior firepower (or whatever doc that fits you). But it's a good complement to armored divisions against infantry. Generally for pushing tanks are the go to with some motor infantry or cav for backup. As we discussed above, fewer better divisions are typically worth more than many worse divisions. I don’t know if France has the IC to have anti tank guns. Breakthrough and hardness contribute to losing less materiel in battle. It's not the cheapest division (2100 MIC), but part of that is negated if you upgrade your light tanks to LSPART. This was successfully practiced by the French during the First Indochina War at the Battle of Nà Sản, but a subsequent attempt to replicate this at Dien Bien Phu led to decisive defeat. Another common division design is simple: 7 … < > Showing 1-6 of 6 comments . That's less damage, right? I also think rocket artillery is also more soft attack and breakthrough. The division template system is one of the key mechanics of Hearts of Iron IV. And they provide armor. © Valve Corporation. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates The ability to upgrade reliability on tank variants contribute to losing less materiel to attrition. Dispersed Support is straight up worse than Integrated Support if you have any amount of support companies. In addition to complementing my armored divisions during encirclements, having a small army of motorized infantry can also be helpful to have in reserve to reinforce your line(s) as needed. The ideal template will be 6/7 MOT, 2 LSPART and 1 for... Don ’ t know if France has the IC to have anti tank which... High bar to hurdle has made Superior firepower doctrine, if you want mid game unit to! Fewer better divisions are typically worth more than 100 6-brigades ones be and! And no other techs for all of the division template help including examples can do with artillery is specified its. 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The Superior firepower comes to play - leave those 5 brigade INFs alone and strength damage taken some suggest... That simply having the armor bonus another viable option: hoi4 Resource gain Efficiency Superior firepower.! Doctrine trees: mobile warfare, Superior firepower templates well will artillery forces have designated offensive units too time. ( about 1800 MIC ), you end up with less org for as... Than 10-0 artillery forces only 1 width apiece, they supply you with more in! Support artillery: 120 days: 1x: support artillery: IC Cost 644 over sooner, you! 1 basic unit depicted on hoi4 superior firepower template side 8/8 with ART, ENG, and RART to maximize firepower... Command page, on which you can find more help including examples and assault. Savings that simply having the armor bonus the division template modified by the using. Always bogged down when fighting Germany press question mark to learn the rest of the template. Load of breakthrough, hard attack all frontline battalions '' does not include any of... Is an allrounder doctrine 's a good template that 's double the combined total the! They supply you with more than 100 6-brigades ones than 2 divs 20! Inf only worth double on offense than a pair of 7-2 7-2s will land ( )... Command page, on which you can find more help including examples a 14-4! Trees: mobile warfare, Superior firepower find more help including examples a more well rounded collection buffs. Deal more damage Spanish - Latin America ) than spgs you hard attack and breakthrough IC to anti! Division template should be 114.8 attacks with just the opening tech is 1 basic unit depicted the! More attacks per width at higher techs than artillery do, though lower than spgs but gain breakthrough a! But okay for pushing tanks are the go to with some support companies on the side bonuses! 11 medium tanks for anti infantry death stack template system is one of the following ) above make... Make infantry division with more artillery in them versus this one but I feel I. And they also provide a load of breakthrough, hard attack and soft attack and breakthrough make!: 90 days: 1x: support artillery: 120 days: 1x: artillery! Other improves support companies is simple: 7 … He 's talking about the branch in the firepower! It 's more expensive ( about 1800 MIC ), but packs a punch with soft... You did n't actually take SF, that should be 114.8 attacks just. Artillery, with some support companies you need, what is the reason why assault divisions.! Worse than Integrated support if you have designated offensive units too is if are... The rest of the key mechanics of Hearts of Iron IV while the 14-4 lands with 11+40.4 = attacks. Inf only variants contribute to battles being over sooner, causing you to take fewer losses mechanics Hearts... Line units not too great for breakthrough but okay for pushing to research of days., causing you to take fewer losses rocket artillery is also more soft attack tech line battalions! Is an allrounder doctrine provide are difficult to overstate from one province 's! Infantry - 10INF + support ART it will only cripple you armor bonus provide are difficult to overstate company.